Transforming education for young learners around the world

Creating meaningful learning experiences for young learners, educators and leaders around the world through co-design, capacity building, and impactful work at scale.

What We Do

The pK-12 team at Open Learning brings MIT’s unique “Mind and Hand” learning approach beyond the campus to pre-Kindergarten through grade 12 (pK-12) learners and teachers around the world, building upon existing efforts and developing new ones. We fill a growing need in STEM education by initiating new research, design, and outreach programs that will transform how students learn – and our understanding of how students learn.

Current Programs & Projects

Full STEAM Ahead

For learners & parents: Check out current in-person programs at MIT for young learners.

For educators: View our educator enrichment opportunities and download STEAM K-12 curriculum packages.

Day of Climate

For educators: Download K-12 curriculum packages from MIT that are fun, free, and hands-on.

Professional development and enrichment activities coming soon. Be the first to know when they’re released!

Itz’at STEAM Academy

For partners: Learn more about how we collaborate with global governments to transform education. Read the one-pager here.

PLIX

For public library professionals: Review the creative STEAM based learning experiences designed for the public library setting. Resources from start to finish – PLIX has activities, facilitator resources, and a community of librarians to help you and your young learners.

MIT Open Learning announces Day of Climate and call for proposals

MIT community is invited to submit ideas for K-12 educational materials about climate change and sustainability.

‘It is like a dream for my son to learn STEAM’

MIT students and staff mentor 80 middle schoolers during Full STEAM Ahead Into Summer program, encouraging hands-on learning and skill building

A revolutionary, bold educational endeavor for Belize

Itz’at STEAM Academy, an effort between MIT and the Belize Ministry of Education, Culture, Science, and Technology, pushes the boundaries of education through innovative methodologies.